Hide and Seek
Someone is behind the bushes. Tap, and find out who.
In the full version
What it is
Hand-drawn worlds, each full of places something could be hiding: bushes, barrels, haystacks, snowdrifts, tree stumps. Animals tuck themselves away, and your child goes looking.
It is peekaboo, the game almost every parent plays with a baby, scaled up into a scene a toddler can explore on their own.
How to play
Tap any hiding place. If someone is there, they pop out with a small sound. If not, nothing bad happens — the search simply continues.
Each world holds several hidden friends. When they have all appeared, the next scene is a swipe away.
What it builds
Looking for something that isn't visible is object permanence at work — the understanding that things continue to exist when you can't see them. It settles around this age, and games like this are how children rehearse it.
There is also real visual scanning involved. Different scenes means the child can't memorise a single layout; each one has to be looked at properly.
Ages and pace
Two to three is the sweet spot. Nothing is timed, and a scene can be left half-searched without any consequence.
Hand-drawn worlds
A few of the worlds. Every one has its own hiding places — bushes, logs, barrels, snowdrifts — and its own cast.
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Deep in the woods -
Down on the farm -
A clearing in the pines -
Out on the savannah
This game opens with a one-time purchase, which unlocks every other paid game too. There is no subscription.
No ads. No data collected. Works offline.