For parents
The things you would want to know before handing over the iPad, in plain words.
Who it is for
PlayKiko is built for one to four year olds. That is a wide range at this age, so the games are not all aimed at the same child: bubbles, drawing and the busy board work from around a year, while the sorter, the counting puzzle and the bead stacks make sense closer to three.
Nothing is locked behind a level or an age check. A child wanders into the games they are ready for and leaves the rest alone, which is usually a better guide than any number we could print here.
What the games actually build
The quieter half — bubbles, drawing, colouring, the busy board, dancing — is about cause and effect: I touch this, that happens. For a very young child that connection is genuinely new, and repeating it is how it gets learned.
The other half asks for a decision before the finger moves. Sorting by colour, matching a number to a group, fitting a piece into the one gap it suits, judging which ring is bigger. These are the first steps of classification and comparison, and they are the same skills a wooden sorter on the floor would be working on.
We would rather say that honestly than claim an app makes anyone smarter. It does not. It gives a child reasonable things to practise in the time they are going to spend on a screen anyway.
About screen time
Paediatric guidance in most countries is that children under two should have little or no screen time beyond video calls, and that from two to five it should be limited and shared with an adult where possible. We think you should know that even though we make an app for exactly that age.
What we can do is make the time itself calm. There are no streaks, no rewards for coming back, no sounds engineered to pull attention from the next room, and nothing that tries to extend a session. When a child puts the iPad down, PlayKiko does not ask for them back.
If you want a hard limit, iOS does it better than any app could: Screen Time sets daily limits per app, and Guided Access locks the device to one app so a child cannot wander out of it. Both are in Settings under Accessibility and Screen Time.
The parental gate
Everything a toddler should not reach sits behind a gate they cannot pass: the purchase screen, the settings, and every link that leaves the app. The gate asks for something a small child cannot do on purpose, and there is no way around it from inside the game.
This is why the app can be handed over without supervision and without the usual worry about what the next tap might open.
What costs money
PlayKiko is free to download, and several games are open from the first launch so you can see whether your child takes to it at all. One single purchase unlocks the rest, once, for good.
There is no subscription, no coins, no energy that runs out, and nothing that can be bought twice. Every game page on this site says whether that game is free or part of the full version.
Your data, in one sentence
There isn't any. PlayKiko has no accounts, no sign-up, no analytics and no advertising code; it does not send anything anywhere, which is also why it works perfectly with the device in airplane mode. Saved pictures and progress live on the device and go nowhere else.
The full wording is in the privacy policy and the terms.
Questions
What age is PlayKiko for?
One to three. The simplest games work from around a year old, the sorting and counting ones land closer to three.
Is there any advertising?
None at all. No banners, no video ads, no cross-promotion of other apps, and no third-party ad code in the app.
What data is collected?
Nothing. PlayKiko has no accounts, no analytics and no network calls. Saved pictures and progress stay on the device.
What costs money?
The app is free to download with several games open from the start. A single one-time purchase unlocks the rest. There is no subscription.
Can my child buy something by accident?
No. The purchase screen sits behind a parental gate, as do the settings and every link that leaves the app.
No ads. No data collected. Works offline.